先看看示例
作者提供的示例,实际效果取决于你的输入和使用工具。
输入
给一个“深海采矿+roguelike”的提示,先出 2-3 个一句话概念让我选,再逐项填核心循环、MVP 与不做范围。
输出
预期交付:design/game-brief.md(精简模式)或 design/gdd/game-concept.md(标准/完整模式)。(编辑说明,非实际运行结果)
方法说明
---
name: brainstorm
description: "Guides the user through finding and choosing a game concept. Use when the user wants game ideas, a new concept, a game jam idea, or to explore other directions, including dropping the current idea and starting over."
argument-hint: "[genre or theme hint, or 'open'] [--review full|lean|solo]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, WebSearch, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/brainstorm/../../hooks/yaml-helper.sh" resolve_config *)
model: sonnet
---
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,docs.density,workflow`
Resolved above; use as-is. No block → the defaults in `.claude/docs/config-resolution.md`
(`workflow: minimal`, `review_mode: solo`, `automation: collaborative`, `docs.density: terse`), and
say that the settings were not read.
# Brainstorm
Turns no idea, or a rough one, into a written design the next step builds from. How much it writes
depends on `workflow`:
- **`minimal`:** the Lean Brief flow below: a one-page `design/game-brief.md`, then stop. No
discovery questions, pillars, director gates or `game-concept.md`, and do not load
`references/full-concept.md`.
- **`standard` or `full`:** read `references/full-concept.md` and follow it. It writes
`design/gdd/game-concept.md` from `.claude/docs/templates/game-concept.md`. Its gates follow
`.claude/docs/director-gates.md`; each director agent is given its own gate file,
`.claude/docs/director-gates/<gate-id in lower case>.md` (`cd-pillars.md`,
`ad-concept-visual.md`, `td-feasibility.md`, `pr-scope.md`), and you do not read those files
yourself.
`--review` in the text typed after the skill name overrides `review_mode` for this run.
`docs.density` sets each section's depth: `terse` = bullets; `balanced` = with brief rationale;
`thorough` = rationale and alternatives. Questions follow `.claude/docs/automation-modes.md`
(collaborative asks, guided asks only for major decisions, autonomous logs and proceeds; the
always-ask categories always ask).
Ask with the question tool. Without one, list the options numbered and end your turn to wait. The
question is the last thing in the reply: no advice or lean after it. A skipped or dismissed
question is not an answer: ask again in plain text.
## Lean Brief flow (`workflow: minimal`)
A few exchanges, not fifteen: capture the thinking that carries the game on one page, then get to
code. Write from the template `.claude/docs/templates/game-brief.md` (six required fields, three
one-liners). If `design/game-brief.md` exists, read it and refine it instead of starting over.
1. **Concept.** From the hint typed after the skill name (or one quick open question if there is
none), propose **2 or 3 one-line concepts** (verb-first or a mashup of genre and theme), not
full concept cards. Ask the user to pick or combine them. This is the one creative question
every run asks.
2. **Fill the brief** in conversation, several fields per exchange:
- **Working title:** the brief's title line. Offer one from the chosen concept and let the user
change it; `/create-stories` names the epic folder after it.
- **Pitch:** the excited one-liner.
- **Core loop:** the 2 to 4 steps the player repeats.
- **Player goal & fail state**: what the player tries to do, and how they lose.
`/create-stories` turns it into acceptance criteria.
- **MVP:** the short list that makes it the game; each item becomes a story. **More than 7
items: push back.** Say it is too long for an MVP, propose which items to cut (the ones the
core loop works without), and keep the brief to 7 or fewer.
- **Out of scope:** what they are deliberately not building (the cut items go here).
- **Build order:** the riskiest or least proven part first.
- **Who it's for and what they feel**, **Art & audio direction**, **Reference game** (the
closest shipped game, and the part of it the MVP keeps): one line each; offer, don't force.
3. **Show the filled brief in full.** Then ask, as its own question: "Brief is ready. May I write it
to `design/game-brief.md`?" `Yes — write it` / `Revise a field first`. Write only on an explicit
yes to this question; agreeing to a cut or saying "go on" is not a yes to the write. On a
revision, change the named field, show it before and after, and ask again. Then write
`design/game-brief.md`, creating folders as needed. Never write `design/gdd/game-concept.md`
at this tier.
4. **Next steps.** Read `engine.name` in `project.yaml`:
1. `/setup-engine`: configure the engine. List it **only** when `engine.name` is absent or
empty: on the minimal path it usually ran before this skill.
2. `/create-stories`: turn the MVP list into stories. At `minimal` there is no separate
`/create-epics` or `/sprint-plan`; the build order is the plan.
3. `/dev-story`: the first line of game code.
Then one summary line: the pitch, the number of MVP items, and `design/game-brief.md`. End with
the line `Verdict: COMPLETE — game brief written; next stop is code.`
If the user stops before the write, say the brief was not written, so it lives only in this
conversation.