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Skill · 已公开版本

fixing-accessibility · HTML无障碍审查修复

按优先级审查HTML无障碍问题,覆盖可访问名称、键盘可达、焦点管理、语义、表单错误与对比度,并给出最小代码修复。

先看看示例

作者提供的示例,实际效果取决于你的输入和使用工具。

输入

审查这个图标按钮和登录表单,指出无障碍违规并给出最小修复代码。

输出

预期交付:违规片段引用、影响说明与代码级最小修复建议,按严重程度排序。(编辑说明,非实际运行结果)

方法说明

---
name: fixing-accessibility
description: Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.
risk: critical
source: https://github.com/ibelick/ui-skills/tree/main/skills/fixing-accessibility
source_repo: ibelick/ui-skills
source_type: community
date_added: 2026-07-01
license: MIT
license_source: https://github.com/ibelick/ui-skills/blob/main/LICENSE
---

# fixing-accessibility
## When to Use

Use this skill when you need audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.


Fix accessibility issues.

## how to use

- `/fixing-accessibility`
  Apply these constraints to any UI work in this conversation.

- `/fixing-accessibility <file>`
  Review the file against all rules below and report:
  - violations (quote the exact line or snippet)
  - why it matters (one short sentence)
  - a concrete fix (code-level suggestion)

Do not rewrite large parts of the UI. Prefer minimal, targeted fixes.

## when to apply

Reference these guidelines when:
- adding or changing buttons, links, inputs, menus, dialogs, tabs, dropdowns
- building forms, validation, error states, helper text
- implementing keyboard shortcuts or custom interactions
- working on focus states, focus trapping, or modal behavior
- rendering icon-only controls
- adding hover-only interactions or hidden content

## rule categories by priority

| priority | category | impact |
|----------|----------|--------|
| 1 | accessible names | critical |
| 2 | keyboard access | critical |
| 3 | focus and dialogs | critical |
| 4 | semantics | high |
| 5 | forms and errors | high |
| 6 | announcements | medium-high |
| 7 | contrast and states | medium |
| 8 | media and motion | low-medium |
| 9 | tool boundaries | critical |

## quick reference

### 1. accessible names (critical)

- every interactive control must have an accessible name
- icon-only buttons must have aria-label or aria-labelledby
- every input, select, and textarea must be labeled
- links must have meaningful text (no “click here”)
- decorative icons must be aria-hidden

### 2. keyboard access (critical)

- do not use div or span as buttons without full keyboard support
- all controls must be keyboard reachable; composite widgets may use one Tab stop plus documented arrow-key navigation
- focus must be visible for keyboard users
- do not use tabindex greater than 0
- Escape must close dialogs or overlays when applicable

### 3. focus and dialogs (critical)

- modals must trap focus while open
- restore focus to the trigger on close
- set initial focus inside dialogs
- opening a dialog should not scroll the page unexpectedly

### 4. semantics (high)

- prefer native elements (button, a, input) over role-based hacks
- if a role is used, required aria attributes must be present
- lists must use ul or ol with li
- do not skip heading levels
- tables must use th for headers when applicable

### 5. forms and errors (high)

- errors must be linked to fields using aria-describedby
- required fields must be announced
- invalid fields must set aria-invalid
- helper text must be associated with inputs
- disabled submit actions must explain why

### 6. announcements (medium-high)

- critical form errors should use aria-live
- loading states should use aria-busy or status text
- toasts must not be the only way to convey critical information
- expandable controls must use aria-expanded and aria-controls

### 7. contrast and states (medium)

- ensure sufficient contrast for text and icons
- hover-only interactions must have keyboard equivalents
- disabled states must not rely on color alone
- do not remove focus outlines without a visible replacement

### 8. media and motion (low-medium)

- images must have correct alt text (meaningful or empty)
- videos with speech should provide captions when relevant
- respect prefers-reduced-motion for non-essential motion
- avoid autoplaying media with sound

### 9. tool boundaries (critical)

- prefer minimal changes, do not refactor unrelated code
- do not add aria when native semantics already solve the problem
- do not migrate UI libraries unless requested

## common fixes

```html
<!-- icon-only button: add aria-label -->
<!-- before --> <button><svg>...</svg></button>
<!-- after -->  <button aria-label="Close"><svg aria-hidden="true">...</svg></button>

<!-- div as button: use native element -->
<!-- before --> <div onclick="save()">Save</div>
<!-- after -->  <button onclick="save()">Save</button>

<!-- form error: link with aria-describedby -->
<!-- before --> <input id="email" /> <span>Invalid email</span>
<!-- after -->  <label for="email">Email</label><input id="email" type="email" aria-describedby="email-err" aria-invalid="true" /> <span id="email-err">Invalid email</span>
```

## review guidance

- fix critical issues first (names, keyboard, focus, tool boundaries)
- prefer native HTML before adding aria
- quote the exact snippet, state the failure, propose a small fix
- for complex widgets (menu, dialog, combobox), prefer established accessible primitives over custom behavior

## Limitations

- Use this skill only when the task clearly matches its upstream source and local project context.
- Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
- Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.