跳到主要内容
哒哒星球DADA PLANET

Skill · 已公开版本

design-critique · 让设计评审落到具体修改

从视觉层级、可用性和一致性分析设计,给出与目标相关的改法。

先看看示例

作者提供的示例,实际效果取决于你的输入和使用工具。

输入

弹窗有标题“设置”、6 个等权选项、底部“确定”;用户主要任务是导出 PDF;存在需付费的高清选项。

输出

编辑示例 · 未运行
高优先:主按钮“确定”不说明结果,建议改为“导出 PDF”,用户可在点击前确认动作。
中优先:格式与画质混排,建议先选格式,再显示相关画质设置。
中优先:高清标识未解释付费条件,应在选择前说明权益。
保留:取消按钮位置清晰。
待验证:键盘焦点、选择后的费用反馈和导出失败状态尚无材料。

方法说明

---
name: design-critique
description: Get structured design feedback on usability, hierarchy, and consistency. Trigger with "review this design", "critique this mockup", "what do you think of this screen?", or when sharing a Figma link or screenshot for feedback at any stage from exploration to final polish.
argument-hint: "<Figma URL, screenshot, or description>"
---

# /design-critique

> If you see unfamiliar placeholders or need to check which tools are connected, see [CONNECTORS.md](../../CONNECTORS.md).

Get structured design feedback across multiple dimensions.

## Usage

```
/design-critique $ARGUMENTS
```

Review the design: @$1

If a Figma URL is provided, pull the design from Figma. If a file is referenced, read it. Otherwise, ask the user to describe or share their design.

## What I Need From You

- **The design**: Figma URL, screenshot, or detailed description
- **Context**: What is this? Who is it for? What stage (exploration, refinement, final)?
- **Focus** (optional): "Focus on mobile" or "Focus on the onboarding flow"

## Critique Framework

### 1. First Impression (2 seconds)
- What draws the eye first? Is that correct?
- What's the emotional reaction?
- Is the purpose immediately clear?

### 2. Usability
- Can the user accomplish their goal?
- Is the navigation intuitive?
- Are interactive elements obvious?
- Are there unnecessary steps?

### 3. Visual Hierarchy
- Is there a clear reading order?
- Are the right elements emphasized?
- Is whitespace used effectively?
- Is typography creating the right hierarchy?

### 4. Consistency
- Does it follow the design system?
- Are spacing, colors, and typography consistent?
- Do similar elements behave similarly?

### 5. Accessibility
- Color contrast ratios
- Touch target sizes
- Text readability
- Alternative text for images

## How to Give Feedback

- **Be specific**: "The CTA competes with the navigation" not "the layout is confusing"
- **Explain why**: Connect feedback to design principles or user needs
- **Suggest alternatives**: Don't just identify problems, propose solutions
- **Acknowledge what works**: Good feedback includes positive observations
- **Match the stage**: Early exploration gets different feedback than final polish

## Output

```markdown
## Design Critique: [Design Name]

### Overall Impression
[1-2 sentence first reaction — what works, what's the biggest opportunity]

### Usability
| Finding | Severity | Recommendation |
|---------|----------|----------------|
| [Issue] | 🔴 Critical / 🟡 Moderate / 🟢 Minor | [Fix] |

### Visual Hierarchy
- **What draws the eye first**: [Element] — [Is this correct?]
- **Reading flow**: [How does the eye move through the layout?]
- **Emphasis**: [Are the right things emphasized?]

### Consistency
| Element | Issue | Recommendation |
|---------|-------|----------------|
| [Typography/spacing/color] | [Inconsistency] | [Fix] |

### Accessibility
- **Color contrast**: [Pass/fail for key text]
- **Touch targets**: [Adequate size?]
- **Text readability**: [Font size, line height]

### What Works Well
- [Positive observation 1]
- [Positive observation 2]

### Priority Recommendations
1. **[Most impactful change]** — [Why and how]
2. **[Second priority]** — [Why and how]
3. **[Third priority]** — [Why and how]
```

## If Connectors Available

If **~~design tool** is connected:
- Pull the design directly from Figma and inspect components, tokens, and layers
- Compare against the existing design system for consistency

If **~~user feedback** is connected:
- Cross-reference design decisions with recent user feedback and support tickets

## Tips

1. **Share the context** — "This is a checkout flow for a B2B SaaS" helps me give relevant feedback.
2. **Specify your stage** — Early exploration gets different feedback than final polish.
3. **Ask me to focus** — "Just look at the navigation" gives you more depth on one area.